I’m doing my bachelors project in Unreal Engine 4 right now, creating a virtual reality exhibition. I have a lot of experience with UE4 as an artist, but almost none as a developer. So currently I am struggling with a problem I can’t seem to fix or find resources on with my limited knowledge: I just want to open this door when the VR user is in proximity of it. I am using the standard UE4 VR template.
I followed a simple tutorial on how to handle proximity doors regularly, from which I created this blueprint:
However, it does not work. I tried plugging the event tick into the door animation timeline which does work, so I concluded the problem must lie in the overlap detection between the trigger box and the VR character. I just have no idea how to fix it. I tried casting the overlap to the VRPawn instead, didn’t work either, but that’s about the end of my wits already. I’d appreciate any help.