I have been trying for about a week now to get this volume to work. I am using blueprint to build a special trigger volume that will determine whether or not the player has moved the proper actors/meshes/objects into the right location.
This is for a survival type game where the player has to survive certain conditions by constructing things that allow them to endure the event.
The blueprint components are a box and a text render. When the box is touched, it checks to see what phase of the game the player is in. It then splits off via branches to get the player into the right place. After that, the blueprint is supposed to check inside the area that it occupies for any actors that are present there. This event should output an array that can be used in the for each later in the process.
Attached is an image of what I have been trying to do, but it is obviously wrong. Any help that could be given to get this working would be much appreciated.