I made myself a little tool for creating walls along a spline using the construction script of the actor blueprint of this tool.
This tool is placed several times in my scene and each instance of these instances a variable amount of walls depending on the length of the spline.
Now I am trying to check for collision with these walls.
How would you go about doing this?
Is there a way to simply check for collision with the wall mesh which I’m instancing?
Many thanks in advance.