How to check for another objects collision box?

I need to check if a mesh overlaps with a certain collision component of another object.

But I can’t find how to make that happen.

I was hoping I could just cast to the other object’s component in the overlap event, but it seems I’m about 105 IQ points short to be able to understand it.

Does anyone know a good way to check if the object is overlapping with another object’s compent?

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Question is, do you just want to check at some point, or do you want an event to fire when it happens?

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I need the begin overlap and also the end overlap events.

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I wouldn’t try and see if a mesh is overlapping. Much easier to put a collision box around it and check that.

If you have BP A and BP B, and they both have collision components. Then, in BP A

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Thank you! I would never have figured that out.

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