I am looking for a way to check if my hit result is from X class and the screenshot below works as intended, returning true if that indeed the right class.
Q:
However I would like it to also return true when the hit actor is a child of that same parent class.
Currently it doesn’t do that.
I could make an array of all children and loop them but It seem a bit ridiculous\overkill?
Thanks anyone!
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If the hit actor is a child of class X, the it should pass as being of type X.
If that fails, then cast to class X.
If that fails, then it’s not actually a child of X
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For future reference, this does the trick.
Now I am not entirely sure why the == doesn’t work anyway, but reading your answer helped me to not wander too off path looking for a solution.
Thanks you for your time, and attention!
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Ah, == is ‘exactly’, so yes, I guess it would fail.
A cast would work though.
Or what you have