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how to check compiling shaders finished by blueprint or c++
Development
Rendering
engine-compile
,
unreal-engine
,
question
,
compilation-log
,
shader
,
compile-editor
RecourseDesign
(RecourseDesign)
June 29, 2023, 6:56pm
5
Maybe try instead:
FAssetCompilingManager::Get().FinishAllCompilation();
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