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how to check compiling shaders finished by blueprint or c++
Development
Rendering
question
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unreal-engine
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shader
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engine-compile
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compile-editor
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compilation-log
RecourseDesign
(RecourseDesign)
March 20, 2025, 7:05am
13
There’s
FShaderPipelineCache::NumPrecompilesRemaining()
Tom Looman has some good info here:
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