How to check array element for animation sequence

i made an array that contains many cinematic sequence devices, the initialization of the array has no apparent issues, but when i try to access the first element it doesnt work

@editable arrayname : []cinematic_sequence_device = array{}

i know that, to play an animation sequence, you should state “animation.Play()” so to access a certain one contained inside the array i figured it would be “arrayname[0].Play()” but theres an error in the [0] part
by checking the documentation i think its supposed to be correct, any help on what the issue may be?

I’m not 100% sure on this but I believe that you need to initialize your array in a separate function under OnBegin.

For example:
If you are going to create a player map you need to first declare the variable, then you want to add an initialization function, and that will propagate the array.

var PlayerMap : [player]int = map{}

OnBegin<override>()<suspends>:void=
     InitPlayers()

InitPlayers() : void=
     AllPlayers := GetPlayspace().GetPlayers()
     for (Player : AllPlayers, FortCharacter := Player.GetFortCharacter[]):
          if (set PlayerMap[Player] = 0):
                Print("Storing player")
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Also there is this code in the template project called Domination.

@editable
    Sequencers_Team1:[]cinematic_sequence_device = array{}

OnBegin<override>()<suspends>:void=
# more code here but its not really relevant to the point

PointCaptured(MyAgent:agent, CaptureIndex:int):void=
        TeamCollection := GetPlayspace().GetTeamCollection()
        if:
            Team1Sequence := Sequencers_Team1[CaptureIndex]
            Team2Sequence := Sequencers_Team2[CaptureIndex]
        then:
            if (TeamCollection.IsOnTeam[MyAgent, TeamCollection.GetTeams()[0]]):
                Team1Sequence.Play()
                Team2Sequence.Stop()
            else:
                Team1Sequence.Stop()
                Team2Sequence.Play()

I would open up that project or take a look at the documentation, may get you your solution:

Thank you! :raised_hands:

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