Hi!
How can I get a binded key’s state with IsInputKeyDown or similar?
Hi!
How can I get a binded key’s state with IsInputKeyDown or similar?
Assuming your player is a Character you should add a function:
void AYourCharacter::SetupPlayerInputComponent(class UInputComponent* InputComponent)
in this function you add
InputComponent->BindAction(“YourBinding”, IE_Pressed, this, &AYourCharacter::FunctionToCallOnBindingPressed);
for an axis binding use:
InputComponent->BindAxis(“Axis”, this, &AYourCharacter::AxisInputHandler);
Okay, it’s probably a better idea to use those events than using polling.
Thanks!