My project is third person:
i wanna rotate my character with my camera but camera is freely moving around character.
i don’t want it. i just want to character rotates with my camera.
i mean character rotates like First person game mode
not like this:
maybe i asking simple thing. but i don’t know this part
For starters just try to make the “Followcamera” component child of the skeletal mesh component.
After that you will need to arrange your movement component and blueprint script according to your needs. You can get an idea how from first person example that is actually what you need.
I hope I was helpful.
i didn’t found actual correct configuration.
can you share example for me?
this is my camera: