hello, i built a door that uses passcode to open. it works like this: when you go inside door collision box, a widget shows up to put code in it. if the code is correct door will open. i have to set the right code in widget. how can i put a widget variable in door bp to be editable? i want to change the code from door bp. cus every time i wanna change password, i have to go to widget. is there any way that a widget variable be editable in actor bp?
Providing the door creates the widget:
- expose the code variable inside the widget:
- in the door BP:
- you can then either set the code variable inside the BP above for all doors, or for each instance of that door in the level, so every door can have a different code:
When the door’s trigger becomes overlapped, the widget is sent this new string.
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