how to change translation values in UMG animations in runtime.

Hello
I’m new to animations in general. I’m working on creating animation for when a card is been drawn from the deck.
I’ve created an animation in UMG for this. In the animation, I prefix the translation and animate it.
This is the graph for the animation.

The problematic is that the deck, which is the starting position for animation, is not prefixed, and I would like to change the animation translation to match it at runtime. Is this possible?

For my attempts:
I’ve tried animating myself through code, but the result wasn’t smooth

Thank you anyone who response in advance

Checkout Additive Tracks.

Basically, you can set a Track’s Blend Mode to Additive and it will animate from Current Value to an Offset.

Thank you for your help and quick reply.
In quick test this seems to be fitting what I need, although working with this has proved that I need some changes to my animation. hopefully it would work after my changes.

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