I’m using a timeline to move an actor over the period of 2 seconds. I accomplished this by setting the timeline to run for 2 seconds, added a float key of 0 at 0.00seconds, and another of 1 at 2.00seconds. Then I used each update as the alpha in a Lerp to get a location between starting and ending position.
This works fine, but I’m having difficulties figuring out how the length of the timeline works and how it affects keys. EG: If I “Set New Time” to 3 seconds, how do I get the key to automatically change from 1 at 2.00seconds, to 1 at 3.00seconds?