How to change the trace channel for "Begin Cursor Over" Event?

I’m trying to make a sort of an RTS system where hovering the mouse over a character will change the mouse cursor, hover an arrow over the character or just do “something”.

I want the event to use a custom trace channel “Cursor” instead of “Visibility” but I can’t find a way to assign the trace channel to this event.

Anybody know how to do this?

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It’s the Default Click Trace Channel in the player controller

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Thank you! <3

Go to your project settings, Engine, Collision. Here you can add a new TraceChannel. Call it Cursor, default Ignore. Go to your PlayerController, go o the DetailsPanel, EnableMouseOverEvents, set DefaultClickTraceChannel Cursor. Go to your Actor, select the e.g. StaticMesh, go to Collision, set Custom, set Cursor to Block. Add the BeginCursorOver.

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Thank you again!

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