How to change the standard graphics settings for the game

In the editor, I set low graphics settings to make it easier to debug the game, but when creating the build, there are ultra graphics settings by default. Question: how do I make sure that by default the game has the same graphics settings as in the editor?

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You can use the BeginPlay event and set the graphics on startup. You can also create an .ini file which the graphics settings will load from; linking to the already created engine ini files.

What are the nodes for changing the graphics?

There are different ones you can use. They stem from the Get Game User Settings. You can alternatively use the execute console command node to change graphics that way.

Looking at something like this can be useful to learn more about the graphics process and how to change it: How To Change The Graphics Settings | Creating An Options Menu Part 2 - Unreal Engine 4 Tutorial - YouTube

Hi, can you expand on that more, please? How would we name the file and where would it be located? How are the settings written in it? How does the game load from ini?
Thanks.

You can find more information about it here: How to store variables to a custom .ini file? - #10 by RVillani.

You basically extend the existing settings to a file outside for the default packaged game files. You can also read about setting up engine ini files and how they work here: Configuration Files | Unreal Engine Documentation

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