How to change the spawn projectile arrow component location, when actor is going prone?

Hi, so i have a unit that shoot. When going prone, the shots still originate from the same height as if the character is standing.

How do i make the arrow component from which the shots originate, to stick to the mesh in a way that when the mesh goes prone the arrow will go down with it?

Either create a second arrow component that you use in the prone state or make your arrow component relative to a socket of your characters mesh.

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