How to change the render distance of foliage in the editor

Hi, I’m trying to paint layers on my landscape using a landscape generator plugin on a large open world map. But it’s hard to see what I’m doing because when I zoom the camera out a bit to see my landscape, all the foliage disappears. How can I get unreal to keep rendering while I’m zoomed out? Thanks

in the foliage instance settings adjust the cull distance max value. thats the tab that shows all the little boxes of each foliage type.