I have 2 levels, A and B. In A I can choose between some options and, depending on the option chosen I want to use different PlayerControllers, say PC_1 or PC_2. The idea is that how the player controls/interacts with the world in level B depends upon the choice in A.
I don’t want to change the player controler in development mode, that is, in the editor. I want to change which player controller will be used in runtime
But i found no way in the OpenLevel node to do so. There is only that cryptic field “options” that receive some string that I have no idea about.
How do I do that?