I would like to have a controlled simulation during the game and during certain conditions i need to set it back to the original values, like how the normal physics work.
how do i manipulate these variables during runtime from c++; not blueprint ?
Thank you
I got it done using
CurrentSkeltalMesh->SetLinearDamping(0.1f); CurrentSkeltalMesh->SetAnguDamping(10.0f);
I wanted to know if there is any better method of doing it ?