I tried to use PCG chart to spawn static mesh actor, but how can I get the final result as a static mesh actor? I haven’t found a blueprint node that can do this job. Is there any way? Much thx anyway.
I tried to use PCG chart to spawn static mesh actor, but how can I get the final result as a static mesh actor? I haven’t found a blueprint node that can do this job. Is there any way? Much thx anyway.