Is there still no way to change how the editor sorts the variables and the widget elements inside the list when viewed from `Graph Editing Mode`? My game is still in UE 5.5, but I made a test project in 5.6 and the problem still persists.
Depending how you created the widget it will first add in the list your variables and then all the widget elements, or the other way around.
If after you create the blueprint you add a variable before adding any elements in the widget, then variables will be first.
On the other hand, if you first add an element in the widget and then a variable, then the elements will be first.
This gets really annoying if you have old widgets, because if you add variables in a category, then your variables are separated by the whole list of widget elements. This is a simple test, but you can have a lot of widget elements marked as variable.
The editor should either have all variables with or without a category first, and then all widget elements with or without a category after, or the other way around, but not combined like this.
What makes this even worst is that if you remove the categories you end up with this:
In the end, variables are forced down, and when added back into a category they become separated as above, where you have first the categories, then widget elements, then variables without a category.