How to Change the Logo in the Unreal Engine Crash Reporter?

You can customize the app icon and padding using the following pattern:
File name StarshipCoreStyle.cpp
line no. 282 to 287
#if 0
// Define the app icon with specific dimensions and padding
Style->Set(“AppIcon”, new IMAGE_BRUSH_SVG(“Starship/Common/YourCustomIcon”, FVector2f(36.f, 36.f), FStyleColors::Foreground));
Style->Set(“AppIconPadding”, FMargin(11.f, 11.f, 3.f, 5.f));
#else
// Alternative icon setup with larger dimensions and different padding
Style->Set(“AppIcon”, new IMAGE_BRUSH_SVG(“Starship/Common/YourCustomIcon”, FVector2f(45.f, 45.f), FStyleColors::White));
Style->Set(“AppIconPadding”, FMargin(5.f, 5.f, 5.f, 5.f));
#endif

Explanation

  1. Icon Path:
    Replace "Starship/Common/YourCustomIcon" with the path to your custom icon file located in Engine\Content\Slate\Starship\Common.
  2. Icon Dimensions:
    Adjust FVector2f(x, y) to set the width and height of your icon. For example:
  • FVector2f(36.f, 36.f) sets the icon to 36x36 pixels.
  • FVector2f(45.f, 45.f) sets it to 45x45 pixels.
  1. Icon Color:
    Replace FStyleColors::Foreground or FStyleColors::White with your preferred color style.
  2. Padding:
    Modify the FMargin(left, top, right, bottom) values to customize the spacing around the icon.
  3. Conditional Setup:
    The #if 0 block allows toggling between two configurations.
  • Use #if 0 for the first setup.
  • Use #else for the alternate setup.

After making changes, rebuild your project to apply them. Let me know if you need further clarification! :blush:

FIle location: Engine\Content\Slate\Starship\Common