how to change the local axis of an Actor

Hello there, I am working on a little project, where you travel to different planets. the Physics part is doing great, but my character does not rotate, to stay on the sphere. I have tried the ‘Find and Look at Rotation’ Function, where you give (in this case) the planet actors location, and the Player Actor Location, and it outputs a Rotation Value. The problem with that approach was, that at a certain degree, the player would fall off the planet, even though he was pulled towards it. I think, to resolve this, I would need to change the local Z axis of the Player Actor, to always show away from the planet. but I don’t know how to do that. Thank you, and sorry, that I can’t explain very well

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