Hi,
i try to publish a 3D environment on the marketplace.
I got feedback from the support team and i am to change the loading position of one of my levels, because it’s currently far away from the actual scene.
So the question is: how to do that?
And just to be clear, i’m not talking about the player position when the level starts, just about the position after changing (and loading) a level in the editor.
thanks in advance.
I’m assuming it means that your ‘level’ is nowhere near the origin?
So I guess the solution is to move everything
Hi,
wow that was a quick response, thank you!
I just double-checked it. It’s unfortunately not the case, some objects are on (0,0,0).
So unless all my objects are parented in a strange way anything should be placed correctly.
1 Like
Hmm, yeah, I don’t understand then. Are you streaming levels, or something?..
I have some Landscape Streaming Proxies in my level, also HLOD Instancing - but no real level streaming.
I also migrated this level from another project (from UE 5.0 to 5.2) some time ago - this might be the reason why the loading position changed (but it’s just a guess).
May the World Partition cause this problem?
Hmm, sorry, WP is not one of my areas…