I’m creating a parkour game and I can’t see how I would change the initial speed/force of my jump without having to also change the height of the jump or the gravity, What would be the best way to do this? I’m trying to make the character seem less ‘floaty’ Thanks"
Ok , what you can do is get the character movement and drag off a pin from it and set jump z velocity. And plug the execution pin to the jump button or required condition.
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This is already what I’m doing but it’s changing how high the player is jumping, what I am looking for is a way to make the initial force feel more snappy like you have a lot stronger
You want to stop jumping as soon a the key or the given condition is false.
You can do this :
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