I’d like to change the engine default post-processing for my game, if that is possible. I’d like the various editors to use the same post-processing that I use so that I can more easily check the rendering before having the object in a level.
I know some of the post-processing settings (such as bloom) are available in the Project Settings → Engine → Rendering section. I’m not sure how to fine-tune these settings though (i.e. amount of bloom, it appears to only be on/off).
If you add a post process volume to your scene and set it to unbound it will be the default volume and does not need to encompass everything. Is that what you are looking for?