I have a brick material and a basecolor map from substance designer. I manually imported all the maps(no plugin).
I wish to make the bricks 1 color and the mortar between the brocks another. I assumed I could just take the basecolor map and one minus it with just two color lerps.
But if you do that the colors blend over each other.
So how do you get the bricks color map too only be 1 color, while the mortar part would only be another. Mask and then color? Feel like that adds unnecessary complexity to a very simple material otherwise.
Input appreciated, thanks.