How to change the center of a mesh

Hi. I have a simple problem. I want the debug line to go from the center of my pawn to the tip of the cone. What do I have to do to the cone to achieve this?



The ‘pivot point’ of a static mesh is defined in the modeling program as the origin. I dont know if there is a way to do the same with built in static meshes at this time however.

Well, you’ll have to do a bit of vector mathematics here. Get the cone world location and add to it the multiplication of its up vector and height to get the coordinates of its tip.