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How to change static mesh middle point?

Dear community.

I wonder if it’s possible to change the middle point of an imported static mesh in the unreal Engine itself?

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I know i could easily do this in maya etc.
I’m just curious if it works somehow. :confused:
It could save a lot of time. :cool:

NOT PERMANENTLY IN UE4.
SO.
Just open these assets in any 3d program.
then export them while they are at zero location (center of grid)
UE4 will interpret the center of the grid as the pivot point on import.