I’d like to change the in Editor viewed Sprite on an Actor that is a spawner, based on what type of NPC the spawner is going to spawn.
I added a Billboard component, then set sprite on it, feeding it a sprite selected from comparing the set class variable of what to spawn, but it doesn’t do anything.
You actually can do this pretty easily, you just need to replace the Default Scene Root with your own Scene Component and then add a Billboard Component to the new Scene Component.
Then in the construction script you can call SetSprite off the the Billboard Component.
One things to note: it’s a little tricky to replace the default scene root with your own. To do this you must first add a new Scene Component and the drag the new scene component over top of the default one to replace it.