What I want seems pretty simple - I want to be able to change the spline location at BeginPlay or after it’s already been built in the level. Basically, a Spline+road that changes during play.
My current blueprint setup for changing a spline point location is here. What I tried to do is get the spline point location, then add a vector on top of it, before setting the new spline point location. Currently this approach doesn’t work.
Any pointers would be appreciated!