How to change spatialization method during runtime

Hi!
I’m using the Resonance plugin in my project for binaural spatialization. Though I want to give the user the option from a menu to turn Binaural off and use Panning instead.
Is there anyway via c++ or blueprints to achieve this without looping through all the individual attenuation settings?
I just cant figure it out and any help would be very appreciated.
\Ola

P.s:
In the long run I would like to give the user the option to choose between Binaural, TDI or Panning.
I might also add that even when using Binaural I have some sounds using Panning that should never change.

Facing a similar issue, it doesn’t look like you can access the settings in the blueprint.

I’m not using the resonance plugin though, just a spatialization asset assigned to a metasound.
What you could do is switch between spatialization assets, i.e. create different version of the asset, each asset has a different configuration, and you switch between them using boolean logic.