I’m using WaterBodyOcean with distant water mesh set which works fine from sea level but when looking at horizon from some height there’s distinct, dark line ‘below the horizon’. Anybody knows how to fix that?
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Do you have an ‘Exponential Height Fog’ added to your scene? If not, that will help fill in the colour below the sky cutoff line
yes, doesn’t really help
Changing TransformMode to PlanetTopAtComponentTransform and moving Z down by few k fixed it.