How to change SkyAtmosphere color below horizon

I’m using WaterBodyOcean with distant water mesh set which works fine from sea level but when looking at horizon from some height there’s distinct, dark line ‘below the horizon’. Anybody knows how to fix that?

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Do you have an ‘Exponential Height Fog’ added to your scene? If not, that will help fill in the colour below the sky cutoff line

yes, doesn’t really help

Changing TransformMode to PlanetTopAtComponentTransform and moving Z down by few k fixed it.