How to change size using Unreal unit dimensions within Unreal?

This depends on the size of the object. If your mesh was 100x100 in Maya at export time, unreal’s 1x1 scaled will be 100x100 cm. I believe the cube that comes predefined is 1 cubic meter. If you need a size reference drag out a BSP brush and set its size to what you want then scale your static mesh accordingly.