I’ve managed to achieve this in C++ with code like this:
void AMicroCarTemplate::Retransform(FVector NewLocation, FRotator NewRotation) {
GetVehicleMovement()->StopMovementImmediately();
GetMesh()->SetAllPhysicsPosition(NewLocation);
GetMesh()->SetAllPhysicsRotation(NewRotation);
GetMesh()->SetPhysicsAngularVelocity(FVector(0, 0, 0));
GetMesh()->SetPhysicsLinearVelocity(FVector(0, 0, 0));
}
Note it was four years ago and I don’t know if there is now a better way or even if it will work on a modern version of the UE4.