How to change/set the editor viewport resolution (not in game cameras)

Hi I would like to set one of my viewports to specified resolutions for example 1024 x 768 but can’t seem to find out how to do it. I come from unity and that has a drop down on once of the viewports where you can set the resolution. here is how it currently looks and below how I’d like it to look.

really no-one can help?

Hmm, thats weird, I know I got this working once a long time ago, but I can’t figure out how now with 4.11/4.12…

Best I can do is make it work for Play In New Window

there has got to be a way, it seems an essential thing if you are working on mobile to me.

I’n new to Unreal, is the forum the best place to ask questions like this or should I use the Answer hub? Where am I most likely to get help?

its a bit 50/50 on where you’ll get the best answer, sometimes I ask in both places and add links to the two places.

Saying that I found a couple of things you can do.

Here are both the options, if you have a Camera Actor, you can change its aspect ratio so. Once you do that you can select it and either pin the PiP or split your view and change one of them to the Camera Actor - it shows the aspect ratio.

If you normally spawn a camera at runtime I’d make the camera a BP and have it destroy itself on begin play or in its construction script.

Thanks I will give it a try.