How to change rotation point (pivot) in Pawn class?

I want to create object (Pawn) which can be rotated by player input. Pawn class contains Static Mesh Component. My problem concerns pivot. I don’t want to that Pawn (or mesh itself) ratate around center, but around my own defined point (at the end of the mesh)

Add a scene component to the object and make it the new root. Move the mesh so that the end lines up with the scene component. Now, if you rotate the scene component, the mesh pivots as you want it to. You may have to adjust the physics settings to make it move correctly; I don’t know what kind of bugs it could effect.

I’m going to add collisions to mesh. Will it work?

I imagine it would; I was assuming that the mesh would already have collisions. You really just have to try it out.