Hi, guys! Sorry for the nooby question. How can I change rotation pivot of the mesh componet?
add a scene component as root component to the actor that has your mesh component.
Now when you put your actor in the map the scene component will be the pivot. You can move around the mesh component so that the scene component is at the desired point on the mesh component.
It’s easier to understand if you try it yourself
Oh! What was I thinking about&! Of course! thank you!