Hi everyone, I’m working on adding a feature to my game where players can choose between DirectX 12 and Vulkan graphics APIs, through the in-game settings menu. The goal is to let players switch the graphics API and restart the game to apply the changes. Does anyone have experience implementing this functionality or advice on how to aproach it.
1 Like
The only thing I can think of is to change the “DefaultEngine.ini” to tell the engine which RHI to use on startup, and restart the game
1 Like
Hey,
Husky is right afaik.
just in case i’ve implemented that in my foss plugin, you can take a look at it to get inspiration if you want.
there are some caveats when implementing it.
also i think it’s only the “default” rhi, i’m not sure if ue can decide to use another despite which one you set.
Does anyone know