How to change Pawn Collision when crouched?

Hey guys, I’ve implemented a Crouch function in my game, I created a new blendspace similar to the walking one but crouching and when I press C it toggles between them. The thing is you can’t move the capsule component so could someone give me some ideas on how to have the character have differents collisions when crouched and when walking?

Try changing the half height for the cpasule instead?

the animation is done by animation bp
and for collision

Set the capsule height with a Timeline
that changes the height value over
about a quarter of a second, from
default 88 to 44 (figured half the
value makes player feel like they’re
crouching). The Timeline is set to
play (88->44) when Crouch button
pressed. When Crouch button hit again,
Timeline plays in reverse (44->88) and
the player “stands”. It’s a toggle
right now, to mimic most first person
shooters.

http://lmgtfy.com/?q=ue4+capsule+crouch

much faster than asking and waiting :slight_smile:
best wishes