How to change Particle Trail in Anim Notify with Blueprint?

You don’t need the IsValid, because if it is not valid the cast will fail.

About the BPI:
Create a BlueprintInterface

Add it to the character or AI in the ClassSettings
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Implement the event via double clicking it on the left side:
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Connect your ParticleSystem:
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Inside the BP_NotifyState change the function to this:

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