I have been trying to create a particle effect that changes its colour from red to blue (for example) when i enter in a trigger box.
In this particle there is an emitter with the option “initial colour”.
In the Distribution of “initial colour” (under start color) i choose “DistributionVectorParticleParameter”
and assign the name “ChangeColour” to it. In Constant the values are X1 Y0 Z0 (This is red).
But i don´t know what blueprints I have to use to change to set X0 Y0 Z1.
Set Vector parameter? Doesn´t work for me. Set float parameter?
I’m here looking for the answer to this, i think it has something to do with the Instance parameters in the options found for the particle system on the components tab, so far no good.
iLegacy’s small tutorial is basically the same process to extend to blue print as well. In my circumstance, I was trying to set the alpha. In that case, you need to use a “Set Float Parameter” instead of "Set Vector Parameter’. Just make sure you pay attention to whether you’re trying to change a scalar or a vector.