How to change 'outliner' auto numbering suffix format ?

Hi Dev,
Recently I am creating naming convention rules for an upcoming game and found out unreal outliner numbering system does work with the current rules I set.


Current mesh name was ‘Shape_Cone_a01’, once it places on the viewport, the first mesh name will be ‘Shape_Cone_a01’ which is correct but once it is duplicated or drop the same mesh its outliner will automatically rename to ‘Shape_Cone_a2’, 'Shape_Cone_a3’, ‘Shape_Cone_a4’ and so on.

This is not ideal in long run.

Following are Ideal example:

Instead of renaming any numbering on the mesh, outliner automatically adds suffix _1, _2, and so on instead.

Are there any settings on Project or Editor Settings that solve this issue?

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