What if I want to have multiple patterns of collisions on the same 3D model?
HouseA and HouseB are the same model, but I want to have different collision shapes so that the character can enter only HouseA.
Many ways.
- different files for same mesh but with different collision
- pre-configured blueprints with same mesh but different collisions
- same mesh everywhere but place a blocking volume in the level when you donāt want entry
- if your game objects are C++ driven have a āhouse configā option which changes out meshes or collision based on selection from a drop-down menu
Probably many more.
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Thank youļ¼
I`ll look into this based on your response.
That can be done with blueprints too, the constructor can read the drop-down menu (enum)
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I see.
That sounds convenient. Thanks for sharing.