How to change only the collision for one object

What if I want to have multiple patterns of collisions on the same 3D model?
HouseA and HouseB are the same model, but I want to have different collision shapes so that the character can enter only HouseA.

Many ways.

  • different files for same mesh but with different collision
  • pre-configured blueprints with same mesh but different collisions
  • same mesh everywhere but place a blocking volume in the level when you don’t want entry
  • if your game objects are C++ driven have a ā€œhouse configā€ option which changes out meshes or collision based on selection from a drop-down menu

Probably many more.

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Thank you!
I`ll look into this based on your response.

That can be done with blueprints too, the constructor can read the drop-down menu (enum)

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I see.
That sounds convenient. Thanks for sharing.