I am making a dungeon type instance in my map on the ark dev kit… And i was wondering if its possible to change the color of the npc i place permanently from the dev kit?
I’m at work, so this is rough and from memory (also excuse colour/color. I am australian, it’s spelled colour, but the devkit says “color” instead…)
If you want a single unique creature with a consistent colour scheme, you need copies of the following:
DinoEntry
Colorisation_MIC
Character_BP
“name” (skeletal mesh)
Dino colour entry (sorry, can’t remember name. Open up the Character_BP, type “color” into the top search bar, and click the magnifying glass next to the result to find it. This file sets the colour entries for each area defined in the “colorisation_MIC” file)
Rename all the files firstly. Replace “mycreature” with whatever you wanna call it.
DinoEntry_MyCreature
change the “name tag” to “MyCreature”. Change the descriptive name as well.
MyCreature_Colourisation_MIC
open this up. You want to play with the values in the middle section; expand bits until you can see “color 0” and “color1” etc.
Change those to whatever you want to have coloured in that area. IE if color 0 applies to head and you want that white, change it to white.
Now WRITE DOWN what colours you assigned to what number!
for example…
Color 0= white
color 1= red
color 2= blue
color 3= black
color 4= white
color5=red
MyCreature colour entry
now go into here, and expand the “colour number” bits. IGNORE everything except for the “values” drop down. If there is anything in “colour weights” delete it.
The values you can add here need to be taken from the “PrimalGameData_BP” color values.
So open up “primalGameData_BP” first. type “color” in the top search bar. Now copy down the names of every colour that you want to use.
go back to your colour entry. Remember how we wrote down the colours we wanted against the colour number?
Go into “Color 0” and “values” now click the + button PER COLOUR and paste in the colour name you copied from the PrimalGameData_BP
If you only want say, the head, to only ever be ONE colour, ONLY PUT THAT COLOUR NAME IN!
Every value line here specifies a CHOICE the game can make when generating the creature, as to what colour to put where.
MyCreature (skeletal mesh)
Open this up. you need to link your edited Colourisation_MIC to this. In the upper left there should be two boxes. Hover over one, it will say it is for the colourisation MIC. Link your custom one there, compile and save.
MyCreature_Character_BP_C
One of the first three lines should be about the skeleton. Link your custom “My Creature” (skeletal mesh) to this.
Type “name” in the top search box.
Change the NAME TAG and DESCRIPTIVE NAME to whatever you set in your DinoEntry file. DO NOT CHANGE ANYTHING ELSE, otherwise it won’t use the normal dossier and saddle entries.
type “color” in the top search box
change the entries for male and female to your “my creature color entry” file
lastly, go into your “PrimalGameData_BP” and “additional dino entries” and link in your “Dinoentry mycreature”
tah-dah! You now have a unique NPC with a custom colour scheme.
BRAVO! I love this write up ! Thanks for this info