Hello, I am new to UE4 but cannot find an tutorial online that specifically covers this aspect of AI animation blueprints. So, I have successfully made my NPC (a deer in this case) roam to random points with collision and boundaries and all that. I only know how to assign the walking animation, though, in the animation blueprint I have created. This is an issue because of the frequent stops the deer makes while roaming due to a 3.5 second delay I have assigned. How exactly would I be able to make the deer switch to his idle animation (which i have) once it stops walking for 3.5 seconds, and resume back to the walking anim once he moves again? Any help is appreciated, thank you so much. I looked for a while on these forums for any answers because I hate to bother with something that has been resolved but none of the questions were similar enough to my situation. Thank you so much
The easiest way to solve this is by implementing a state machine. The official documentation can walk you thorugh it, it’s quite simple: