How to Change Mouse Sensitivity in a Full Interface Game (No Player Character)?

Hi everyone,

I’m working on a game entirely based on interfaces (widgets), so there’s no player character. I’m trying to figure out how to dynamically change the mouse sensitivity only for the cursor while navigating these interfaces.

I know how to adjust mouse sensitivity in games with a player character using Input Axis and Add Controller Yaw/Pitch Input, but I have no idea how to implement this in a fully widget-based game.

Thanks in advance!