I’m trying to change material parameters on a UI material that is assigned to an image inside a widget (this I managed to make it work). What’s not working is the ability to change the parameters of that material on a widget component inside the player character blueprint. This widget component is referencing the class of the widget that has the material on the image but no changes are visible when I change the parameters of the widget material.
To summarize, I have:
Material with scalar parameters I want to change dynamicly
Widget A with the material assigned to an image
Widget Component B inside player blueprint referencing Widget A