import unreal
editor_util = unreal.EditorUtilityLibrary()
material_util = unreal.MaterialEditingLibrary()
selected_assets = editor_util.get_selected_assets()
# if len(selected_assets) == 1:
# selected_assets[0] ...
for asset in selected_assets:
if asset.get_class().get_name() == "MaterialInstanceConstant":
material_util.set_material_instance_scalar_parameter_value(asset, "Diffuse Main Map Brightness", 42)