I’m placing some simple shapes and I want to be able to change their color in the actor’s details panel on the level. I know I can set MaterialInstances but how can I make a parameter of the MI that would be set in the actor’s details panel?
I don’t want this to be a BP node as I want this to work with static meshes and on any actors in general.
I’ve made a Color parameter in the Material, I can set it in the MI but I don’t know how to ‘pass’ it up to actor’s properties.
I know I can make MIs with different colors but I want to avoid duplicating them just to set a few numbers.
So I’d like to have the color picker somewhere here: